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2dimg2motion Game Animation Skill
Turns one character, creature, vehicle, weapon, or prop image into a style-consistent transparent action sequence. It locks identity and limb topology, redraws key poses, creates in-betweens, removes backgrounds, normalizes canvases, and packs spritesheets.
Key Features
- Identity and limb-topology locks
- Key-pose redraw and in-betweens
- Transparent frames, spritesheets, and previews
- Structural validation and visual review
Installation
For Codex or Claude Code, clone the complete repository into the client's skill directory and preserve its structure. Install the local post-processing dependency with python -m pip install pillow.
How to Use
Provide a baseline image and action. The default plan produces 14 transparent RGBA frames, then creates a spritesheet, contact sheet, GIF preview, and validated manifest after generation and post-processing.
Requirements
Requires an Agent Skills-compatible Codex or Claude client with image generation, plus Python and Pillow. The baseline image is sent to the selected image-generation service for redraw; confirm asset rights and that service's data policy.
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